• ProBuilder has an option to show measurements

    #UnityTips Did you know #ProBuilder has an option to show measurements? Activate it under Tools -> ProBuilder -> Dimensions Overlay -> Show It will sh

  • debug messages stand out and easier to read by using colors

    #UnityTips Make your debug messages stand out and easier to read by using colors.Debug.Log("The next word is <color=red>red</color>");#gemdev #indie

  • RecalculateNormals() and RecalculateBounds()

    #UnityTips Whenever you tinker around with a mesh you should not forget to call RecalculateNormals() and RecalculateBounds() at the end.#gamedev #indiedev #cod

  • Transitioning editor-like camera movement

    Transitioning editor-like camera movement from the old to the new input system. Context handler functions may create some overhead, but you can configure input

  • Camera behaviour

    #UnityTips Camera behavior like in the #Unity editor is actually just a few lines of code and could look similar to this 👇#gamedev #indiedev pic.twitter